
Recommended Runes: 3 Speed/Team Speed 2 Team Speed, 1 Speed 2 Speed, 1 Team Speed Royal Vision (Team True Vision + 50% Stamina Restore + Stamina Regeneration, 62s, 3 CD).Eye Of Truth (Team NER + 20% Stamina Restore, 48s, 3 CD).Invisible Curse / Eye Of Distance (Invisible for AoE 15 Magic dmg + Random Elemental Weakness, 36s, 1 CD) / (Eye for AoE 30 Magic dmg + Nature Weakness + Magic Weakness, 42s, 2 CD).Eye Of Future (Ally NER + Random Positive Effect, 42s, 2 CD).Moderate to high cooldowns on best moves.Easily denied with anything except Possession.Elemental Weaknesses and Random Positive Effects are a lottery.

All support moves are Magic-based activating her own Super Attuned.Nice team support gimmicks such as Stamina Regeneration, NER, True Vision and Stamina Restore.While she certainly keeps your stamina up, and can be decent if you play her cards right, she's just a little too unwieldy, specific and unreliable to stand out among the crowd. True Vision is less useful than usual in a meta full of attackers, her Elemental Weaknesses are a major lottery without very specific allies, and her stamina restoration begins to get redundant after she brings it back up to full in about 2 turns, especially since she already has a Banner relic. However, once you look a little closer in how the meta works, it turns out her bag of tricks just isn't made for her surroundings. On her own, her abilities seem decent, if nothing special she can supply True Vision, spammable Damage Boost, Elemental Weaknesses, cast NER, and a massive plethora of stamina restoration.
